Unit G321 Foundation Production
Glossary
Camera Shots
Aerial Shot- An exterior shot filmed from the air. Often used to establish a location.
Arc Shot- A shot in which the subject is circled by the camera.
Bridging Shot- A shot that denotes a shift in time or place, like a line moving across an annotated map.
Close Up- A shot that only keeps the face in full frame.
Mid Shot- The shot that utilises the most common framing in movies, shows less than a long shot but more than a close up.
Long Shot- A shot that depicts an entire character or object from head to foot.
Handheld Shot- A shot in which the camera operator holds the camera during motion to create a jerky, immediate feel.
Low Angle Shot- A shot looking up at the character or subject often making them look bigger.
High Angle Shot—A shot looking down on the character or subject often isolating them in the frame.
Matte Shot- A shot that typically incorporates foreground action with a background, typically painted onto glass, now created on computer.
Over The Shoulder- A shot where the camera is held behind one subjects shoulder usually during conversation.
Pan- A shot where it continuously moves left to right or right to left.
POV Shot- A shot that depicts the point of view of the character so that we see what they see.
Tilt- A shot where the camera moves continuously up to down or down to up.
Two Shot- A shot that depicts two people in a mid frame.
Crane Shot- A shot where a camera is placed on a crane or jib and moved up and down.
Zoom- A shot deploying a lens with a variable focal length that allows the cinematographer to change the distance between camera and object without moving the camera.
Composition- This is where objects are placed or arranged in shot.
Framing- What you choose to include in the shot and what you choose to leave out. What you leave out could be important so look at how much space is given around a subject.
Aerial Shot- An exterior shot filmed from the air. Often used to establish a location.
Arc Shot- A shot in which the subject is circled by the camera.
Bridging Shot- A shot that denotes a shift in time or place, like a line moving across an annotated map.
Close Up- A shot that only keeps the face in full frame.
Mid Shot- The shot that utilises the most common framing in movies, shows less than a long shot but more than a close up.
Long Shot- A shot that depicts an entire character or object from head to foot.
Handheld Shot- A shot in which the camera operator holds the camera during motion to create a jerky, immediate feel.
Low Angle Shot- A shot looking up at the character or subject often making them look bigger.
High Angle Shot—A shot looking down on the character or subject often isolating them in the frame.
Matte Shot- A shot that typically incorporates foreground action with a background, typically painted onto glass, now created on computer.
Over The Shoulder- A shot where the camera is held behind one subjects shoulder usually during conversation.
Pan- A shot where it continuously moves left to right or right to left.
POV Shot- A shot that depicts the point of view of the character so that we see what they see.
Tilt- A shot where the camera moves continuously up to down or down to up.
Two Shot- A shot that depicts two people in a mid frame.
Crane Shot- A shot where a camera is placed on a crane or jib and moved up and down.
Zoom- A shot deploying a lens with a variable focal length that allows the cinematographer to change the distance between camera and object without moving the camera.
Composition- This is where objects are placed or arranged in shot.
Framing- What you choose to include in the shot and what you choose to leave out. What you leave out could be important so look at how much space is given around a subject.
Camera Angles
Bird’s Eye View- This shows a scene from directly overhead a very unnatural or strange angle.
High Angle- Not as extreme as a bird’s eye view. The camera is elevated above the action using a crane to give a general overview. High angles makes an object look smaller.
Eye Level- A fairly neutral angle; the camera is positioned as though it is a human actually observing a scene, so that actors are on a level with the focus.
Low Angle- These increase height and give a sense of speeded motion. Low angles help give a sense of confusion to a viewer of powerlessness within the action of a scene. The added height of the object may make it inspire fear and insecurity in the viewer, who is psychologically dominated by the figure on the screen.
Oblique/ canted Angle- Sometimes the camera is titled to suggest imbalance, transition and instability. This technique is used to suggest point of view shots of one particular character, seeing what they see- a handheld camera is usually used for this.
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